![]() They have no further effects or drawbacks. These taplands simply enter the battlefield tapped. Tribal taplands - If you reveal creature of certain subtype.Slow lands - If you control two or more other lands.Bond lands - If you have two or more opponents.Reveal lands - If you reveal a land of certain basic land subtype.Fast lands - If you control two or fewer other lands.Check lands - If you control a land with certain basic land subtype.Battle lands - If you control two or more basic lands.Many taplands have the ability to circumvent the drawback of entering the battlefield tapped those are: Strangely enough however, such lands were considered "too good" for a long time, until Randy Buehler suggested them during one of his first development meetings for Invasion after joining R&D. This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over the course of several years. Taplands is the nickname for lands that usually produce multiple colors of mana and generally enter the battlefield tapped during some point in the game and have no additional drawbacks, though mechanics to have these lands enter the battlefield untapped may be present.
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